Dear FluidSynth team,

I should have done this from the beginning but I'm now considering
integrating FluidSynth directly inside Polyphone, which will assure a
correct and complete rendering of the soundfonts. I have always considered
FluidSynth as the reference for playing a soundfont.

Loading a soundfont from a file with FluidSynth is well documented but,
Polyphone being an editor, I'm now requiring some help or "hints" to know
how parameters of a sample, instrument or preset can be changed / added /
deleted without requiring loading a file. The goal is to test the effect of
a change within Polyphone without having to save and load the file between
two operations.

I imagined two possibilities:
* loading an existing soundfont and synchronizing all following changes
made in Polyphone with the internal structure of the FluidSynth data, or
* loading an existing soundfont and creating small temporary files
containing a modified version of presets.

Can someone advice on the best way to update parameters?

Best regards,
Davy
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