Dear FluidSynth team, I should have done this from the beginning but I'm now considering integrating FluidSynth directly inside Polyphone, which will assure a correct and complete rendering of the soundfonts. I have always considered FluidSynth as the reference for playing a soundfont.
Loading a soundfont from a file with FluidSynth is well documented but, Polyphone being an editor, I'm now requiring some help or "hints" to know how parameters of a sample, instrument or preset can be changed / added / deleted without requiring loading a file. The goal is to test the effect of a change within Polyphone without having to save and load the file between two operations. I imagined two possibilities: * loading an existing soundfont and synchronizing all following changes made in Polyphone with the internal structure of the FluidSynth data, or * loading an existing soundfont and creating small temporary files containing a modified version of presets. Can someone advice on the best way to update parameters? Best regards, Davy
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