OK, thanks - it's certainly easier to build, but I'm really not clear where
I should be calling fluid_synth_write_* - in a driver I've written myself?
Are there any examples I can follow?

On 18 January 2018 at 09:14, Philippe Simons <simons.phili...@gmail.com>
wrote:

> The issue I have with an audio driver on Android, is that it will never
> cover all the uses cases that a dev might need.
>
> For ex:
> OpenSL is great for real-time MIDI rendering because it allows to work
> with very small buffers. (15ms)
> But for a MIDI player, working with small buffer is not a option (if the
> devices goes to sleep, it wont be able to catchup with the required speed
> to fill the buffer) and you need to work with buffers in the 500ms range or
> more with and AudioTrack object.
> OpenSL is also old tech on Android, while not deprecated, it's recommended
> to use AAudio starting with Android 8.0
>
> So my idea was to left that to the dev, it's really no big deal to call
> the fluid_synth_write_*() function to pull the audio, it also allows you
> to modify it before rendering (mixing, filtering, effects,...)
>
> Being free from the glib dep, my fork is also very light (+/- 250kb for
> each CPU arch), and almost up-to-date with https://github.com/
> FluidSynth/fluidsynth
>
> Now it's up to you to use whatever solution fits your needs.
> Just my two cents.
>
> Philippe
>
> On Thu, Jan 18, 2018 at 5:29 AM, Phil Blandford <
> philip.blandf...@gmail.com> wrote:
>
>>
>> Ok, further progress, once I sorted out my own dumb JNI bugs..
>>
>> I can load a soundfont, play a MIDI file, but it rarely gets to the end -
>> it stops, and won't start again until I restart the test app. The logcat is
>> full of:
>>
>> [ 01-17 22:50:13.890  2651: 2717 D/         ]
>>                                              PlayerBase::stop() from
>> IPlayer
>>
>> once every millisecond (give or take), regardless of whether a file is
>> playing or not.
>>
>> I'm slowly getting up to speed on both fluidsynth architecture and the
>> Android audio subsystem, but it may be someone who knows more about either
>> or both could make better progress.
>>
>> The git log on the fluid_opensles.c file seems to indicate it hasn't been
>> touched in 2 years. But it does seem tantalisingly close, just a few fixes
>> away from being a real boon to Android developers who want to use
>> soundfonts in their apps and have a more flexible MIDI than the native
>> Mediaplayer gives them.
>>
>>
>>
>>
>> > Hi, this is also my first post to the fluidsynth list, so apologies in
>> advance for any inadvertent breaches of etiquette!
>>
>> > I've been struggling to build that same fork for a few days, and did
>> manage it in the end. The problems came down to:
>>
>> <snip>
>>
>> > Anyway, I've managed to create a basic JNI wrapper and got it working
>> in an app - sort of. I can load a soundfont, play a note with
>> fluid_synth_note_on/off, but the sound is rather distorted. I can tell it
>> to play a file - the logcat shows something is happening, but no sound is
>> produced. I'm a bit stuck now as I don't know enough about low-level audio
>> to debug.
>>
>> > I'd really like to hear if anyone has got this up and running.
>>
>>
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>> https://lists.nongnu.org/mailman/listinfo/fluid-dev
>>
>>
>
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