Hello,

 

A) I was wondering if a LADSPA library exists for Windows OS ?.

I guess and assume that in the intend of building (FluidSynth + LADSPA) on 
Windows we may use the usual walking steps ?

1) Install this unknow LADSPA library for Windows somewhere to get it visible 
by Cmake.

2) Run Cmake and choose the 2 options:

- Windows

- LADSPA

3) Than build FluidSynth ( using MSVS for example if MSVS was choosed during 
Cmake).

 

B)Or perhaps, the necessary source LADSPA library is already in FluidSynth 
sources ready to be compiled if the LADSPA option is set during Cmake ?.

 

C) Assuming the build for Windows compile with success:

- c1) At execution time, how externals plugings (for windows) could be found 
and loaded compared to the usual way on Linux ?.

- c2) Does new LADSPA plugings for Windows could be build  the usual way on 
Linux (even this question is a bit out the scope) ?

 

Thanks a lot for any possible clarifications on theses questions ?.

Regards.

 

> Message du 11/11/17 21:21
> De : "Ahmed Eraiba" 
> A : "FluidSynth mailing list" 
> Copie à : 
> Objet : Re: [fluid-dev] LADSPA refactor branch
> 
>

Hi All,

>
I would like to try this for windows. I usually configure and generate by cmake 
for visual studio 2010. The original 1.1.8 can be successfuly built, but not 
for this one with LADSPA support. 

>
It gives a "cannot open include file dlfcn.h" error, but this file also depends 
on fearures.h and then "bits/dlfcn.h" (is it a different version of dlfcn.h?) 
But as I don't know much about LADSPA or its dependencies, could anybody help 
me on how to start making a successful try for windows? Thanks a lot!

>
Regards, Ahmed
>

>
On 11 Nov 2017 6:54 pm, Marcus Weseloh  wrote:


Hi again,

>
I've added some more documentation that hopefully explains the effect signal 
paths in FluidSynth and how to replace the internal effects with LADSPA plugins:
https://github.com/FluidSynth/fluidsynth/commit/be2db6082d10c7aedc91a85b1ed0a0568554bab7
>

>
It that understandable and explains it in enough detail?

>
Cheers,

>
   Marcus




>





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