Hello, 

Looking for some delevoper who can help us to build pure core fluidsynth dlls ( 
for all possible platforms ).

This is paid position. 

What we mean by pure core is : 

In Unity3D we have something called OnAudioFilterRead(float[] data, int 
channels). This method is called by the engine on separate audio thread and 
gives us way to feed audio data with what we need. 

So what we need is to create global instance of fluidsynth ( without audio 
drivers or midi sequencers or any other stuff ) and in 
OnAudioFilterread(float[] data, int channels) call something like 
fluidsynth.GetBuffer and Array.Copy this buffer into float[] data.

So we need to have pure fluidsynth that is capable to consume midi messages, 
load sf2 and give us float[] buffer.

Please if you know how to compile fluidsynth this way and provide us what we 
need contact me skype : ledvin...@gmail.com <mailto:ledvin...@gmail.com>

Thank you very much, Marek. 
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