Hello, Le 16 août 2013 à 18:58, Element Green <jgr...@users.sourceforge.net> a écrit :
> > I had a look at the thread_memory_from_self() function in the glib > source code and I don't see anything that would suggest usage of SSE > instructions (its a memory allocation function). There is a lot of > use of the thread system though, so that could be the culprit. If you > have a problem system you can test with, I would try building Glib > with debugging information to see if you can get the actual source > code line that is causing the crash. I have built glib in debug mode using "brew install --test" and had it tested on the faulty machines (I cannot physically go there). But this does not give any more specific information on the faulty line. > You could also do a disassembly > dump at the instruction pointer EIP, to see what the actual > instruction is, which also might provide some insight. How can I ask the user to do this ? He does not have a development machine... > Either the > instruction was intended, but not supported on the problem system - > which would mean glib may have been built for a platform that was too > specific, or some sort of corruption is occurring. Looking at how > glib got built (its build time options, thread support system, etc) > might also be useful information. I built it against glib 2.26.3, using homebrew, by doing a "brew install --universal glib" command. This is on my Mac 10.8.4 system. I am a bit helpless here. Any help appreciated. Thanks > > Hope that helps. > > Best regards, > > Element Green > > _______________________________________________ > fluid-dev mailing list > fluid-dev@nongnu.org > https://lists.nongnu.org/mailman/listinfo/fluid-dev > _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev