I see, true it will be sounds awful with all at the same levels, seem like having 2 fluidsynth will do the job.
However, not sure if you remember, in the FluidSynth command shell, do you still find it feasible to implement a playback controls which we could load, pause, play, stop, change tempo Midi song. This will be useful for someone without C/C++ background to get start quickly. On Sat, Feb 4, 2012 at 8:20 AM, Element Green <jgr...@users.sourceforge.net>wrote: > If your MIDI song itself contains a CC7 event you could perhaps filter > it with the FluidSynth MIDI router: > router_begin cc > router_par1 7 7 1 0 > router_par2 0 127 0 127 > router_end > > I think that would cause all CC 7 events received to set the volume to > 100% (127). > > If the MIDI song has a MIDI reset command in it, then I'm not real > sure how to handle that off hand. Might be able to also use the MIDI > router, but I'm not sure. > > Element > > On Fri, Feb 3, 2012 at 3:58 AM, James Ong <yanlile...@gmail.com> wrote: > > Hi, > > > > What does player.reset-synth does? It seem, everytime the song is load, > the > > engine will > > still get reset by MIDI song? Is there a way to retain CC7 value? > > > > fluidsynth.exe" -g 1 -o "player.reset-synth=false" > > > > Apply CC#7 to 10% > > cc 0 7 10 > > > > Load midi songs which contain CC7 event will set to 100%. > > > > _______________________________________________ > > fluid-dev mailing list > > fluid-dev@nongnu.org > > https://lists.nongnu.org/mailman/listinfo/fluid-dev > > > > _______________________________________________ > fluid-dev mailing list > fluid-dev@nongnu.org > https://lists.nongnu.org/mailman/listinfo/fluid-dev >
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