I see, true it will be sounds awful with all at the same levels, seem like
having 2 fluidsynth will do the job.

However, not sure if you remember, in the FluidSynth command shell, do you
still find it feasible to implement a playback controls
which we could load, pause, play, stop, change tempo Midi song. This will
be useful for someone without C/C++ background to get start quickly.


On Sat, Feb 4, 2012 at 8:20 AM, Element Green
<jgr...@users.sourceforge.net>wrote:

> If your MIDI song itself contains a CC7 event you could perhaps filter
> it with the FluidSynth MIDI router:
> router_begin cc
> router_par1 7 7 1 0
> router_par2 0 127 0 127
> router_end
>
> I think that would cause all CC 7 events received to set the volume to
> 100% (127).
>
> If the MIDI song has a MIDI reset command in it, then I'm not real
> sure how to handle that off hand.  Might be able to also use the MIDI
> router, but I'm not sure.
>
> Element
>
> On Fri, Feb 3, 2012 at 3:58 AM, James Ong <yanlile...@gmail.com> wrote:
> > Hi,
> >
> > What does player.reset-synth does? It seem, everytime the song is load,
> the
> > engine will
> > still get reset by MIDI song? Is there a way to retain CC7 value?
> >
> > fluidsynth.exe" -g 1 -o "player.reset-synth=false"
> >
> > Apply CC#7 to 10%
> > cc 0 7 10
> >
> > Load midi songs which contain CC7 event will set to 100%.
> >
> > _______________________________________________
> > fluid-dev mailing list
> > fluid-dev@nongnu.org
> > https://lists.nongnu.org/mailman/listinfo/fluid-dev
> >
>
> _______________________________________________
> fluid-dev mailing list
> fluid-dev@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/fluid-dev
>
_______________________________________________
fluid-dev mailing list
fluid-dev@nongnu.org
https://lists.nongnu.org/mailman/listinfo/fluid-dev

Reply via email to