On Sunday 20 November 2011, MINGFEN WANG wrote: > I will consider other commercial products to avoid the risk.
I'm sorry to read that. The fact is that there isn't any legal uncertainty; you can use and run FluidSynth under iOS like any other operating system. The only concern was raised about distributing FluidSynth in Apple's AppStore, but that is another matter. You only need to respect the terms of the LGPL license if you want to distribute a modified version of FluidSynth or a derived work. The guy that answered your original mail has no authority to talk in the name of the whole FluidSynth project, and he is not a copyright holder for FluidSynth 1.0.9; please ignore his words. > The code of yesterday can really work on iOS device, I wish to contribute it to fluid project. Thank you very much. This is exactly our expectation, and part of the LGPL requirements. The development of FluidSynth 1.0.9 is closed now, as we are currently focused in the 1.1.x development branch, but we may think about opening a branch for a future release 1.0.10 (or whatever other name) if there is enough interest and people involved. Regarding your original question, you need to add a linker directive to include the AudioToolbox framework. This may be done with a shell variable, before running configure: $ LDFLAGS="-Wl,-framework AudioToolbox" ./configure Or more permanently, editing the file "configure.ac" (that creates the configure script after running "autogen.sh") COREAUDIO_LIBS="-Wl,-framework,CoreAudio,-framework,AudioToolbox" Hope this helps. Regards, Pedro _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev