Hi, I was able to create a static library out of the FluidSynth source code 
using http://sourceforge.net/apps/trac/fluidsynth/wiki/FluidSynthOnIphone. 
Using that library, my iOS project compiles flawlessly. However I am stuck on 
making the it sound. I believe what is missing is a supported audio driver 
needed for FluidSynth to function correctly. 

What I'm looking for I think is this 
http://fluidsynth.sourceforge.net/api/index.html#UsingSynth but I can't find 
helpful source code around the web about it. I imagine connecting FluidSynth 
with one of IOS' native audio frameworks like AudioUnit or OpenAL. Can anyone 
help, I understand little about buffers and stuff. Thanks. 

Leo 
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