On Thu, Aug 4, 2011 at 11:27 AM, Pedro Lopez-Cabanillas wrote: > On Thursday 04 August 2011, Orcan Ogetbil wrote: >> On Thu, Aug 4, 2011 at 3:54 AM, David Henningsson wrote: >> > In short, version 1.1.4 of FluidSynth brings us: >> > >> > * Several improvements and fixes to the CMake build system, >> > especially for Mac OS X >> > * Several bug fixes to the engine, notably quite a few which could >> > cause FluidSynth to sound bad in some cases. >> > * API additions, that make it possible to >> > - load MIDI files from memory >> > - to inspect/modify MIDI events as they are being played from a >> > MIDI file >> > - to change channels between melodic and drum mode >> > - and to silence all notes in one command. >> > * Improvements to the CoreAudio driver >> > >> > A more detailed list of changes is available at >> > https://sourceforge.net/apps/trac/fluidsynth/wiki/ChangeLog1_1_4 >> > >> > Looking back at the changes, I'm feeling a little proud today. One of the >> > reasons for feeling proud, is that we have more than one new contributor: >> > people who have taken the step to actually work with the code, improve it, >> > and create non-trivial patches with new functionality in it. That is a good >> > foundation for the future and I hope all contributors feel welcomed and >> > properly attributed. >> > >> > Also, the improvements/fixes to the build system is worth a special note >> > (thanks Pedro!), I was surprised to see so many of them! And finally, we've >> > managed to close several long standing bugs, which makes me feel that this >> > release will be stable and enjoyable for a lot of people, with less >> > annoyances than ever. (Thanks to the jOrgan folks for the test run!) >> > >> > Now, enjoy the release, and last but not least - make sure you make some >> > really great music with it! :-) >> > >> > On behalf of the FluidSynth developer team, >> > David Henningsson >> > >> >> Hi all, thanks for releasing 1.1.4. Sorry I did not have time to test >> the prerelease tarball you made the other day. I was planning to do >> this today. >> >> Anyhow, I saw in the CMakeLists.txt, a couple lines such as >> ${CMAKE_INSTALL_PREFIX}/${LIB_INSTALL_DIR}${LIB_SUFFIX} ) >> >> Unfortunately this is wrong. The variable ${LIB_INSTALL_DIR} is >> already expected to have the lib suffix in it, i.e. it is set to >> /usr/lib64 on multilib 64bit systems. This is the cmake standard we >> have with hundreds of packages in Fedora. > > This may be the standard in Fedora, but it is not a CMake standard at all. > You can ask in the CMake mailing list, or search for similar questions in the > archives, for instance: > http://www.cmake.org/pipermail/cmake/2011-March/043180.html > > I've adopted the variable name "LIB_INSTALL_DIR" because i'm used to it in my > KDE projects, but it is not a standard outside KDE. The FluidSynth's > LIB_INSTALL_DIR is a constant defined in cmake_admin/DefaultDirs.cmake, with > the value "lib". The other variable LIB_SUFFIX is initialized in the main > CMakeLists.txt with the value "64" or empty. You can override the > initialization value of these variables in the command line, if you want: > > $ cmake .. -DLIB_SUFFIX="" > > This can be easily added to the RPM spec file too. I find this method much > more comfortable than applying patches. >
Hi Pedro, Sure the behavior can be overridden that way. However, when building RPMs, there are cmake macros we use that pass all the standard flags to all packages that use cmake. I am sure other RPM based distributions, or even DEB ones use some sort of standardization in cmake flags too. I really do believe that what I claimed is a (maybe unwritten) cmake standard, since we do not have to do such overrides you suggested for any other package (we have a lot of them). I also adopt this convention in my projects where I am the upstream. Of course, fluidsynth can be a special case, but does it really have to be? Thank you for your time, Orcan _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev