Did a fresh Windows installation and all setting are in default mode with
the same soundbank. I tried to play MDI Input to FS 1.1.1, it does not
response, however, the MIDI file could playback as normal on FS engine.

W7 64bits:
LoopBe [not working]
MIDI Yoke [Working using MIDI-OX as a router that redirect from LoopBe
Internal [Input] -> Out to MIDI Yoke:  1 [Output] port.]

Before this bug appear, everything was fine as I have recompiled a new build
with VS C++ 2008, glib, libsnd and DirectX SDK. It is definitely not a SDK
or directx issue but FS. On Window XP (32bits), FS work only with MIDI Yoke
and not LoopBe. Which mean, MIDI Yoke for XP 32bit and LoopBe for W7 64
bits.

To confirm that LoopBe could actually work with FluidSynth GUI, by selected
LoopBe Internal MIDI, the application was able to listen to the MIDI event
without a glitch.
http://vkiller2k.users.sourceforge.net/devprojects/FluidSynthGUI/download.php

Anyone encounter the same glitch with LoopBe on W7 64bit?

The info for the available MIDI device:

> info midi.winmidi.device
midi.winmidi.device:
Type:          string
Value:         default
Default value: default
Options:       In From MIDI Yoke:  1, In From MIDI Yoke:  2, In From MIDI
Yoke:
 3, In From MIDI Yoke:  4, In From MIDI Yoke:  5, In From MIDI Yoke:  6, In
From
 MIDI Yoke:  7, In From MIDI Yoke:  8, LoopBe Internal MIDI, default
Real-time:     no

Even when I remove MIDI Yoke, it does not solve.

Actually, how do I define the "midi.winmidi.device      default" to
"midi.winmidi.device      LoopBe Internal MIDI"?
Tried to type "LoopBe Internal MIDI", the console could only display as
"LoopBe".

I wish I could sent MIDI event to MIDI Yoke but under 64bits was not appear
to be supported, my Java application do not display that devices except
LoopBe.

What do you advice?
_______________________________________________
fluid-dev mailing list
fluid-dev@nongnu.org
http://lists.nongnu.org/mailman/listinfo/fluid-dev

Reply via email to