Felix Krause wrote: > Hi all, > > I'm using the fluidsynth library (current unstable Mac version from > fink) and tested the midi file player. It behaves very strange: > > - fluid_player_set_loop doesn't seem to have any effect (I tried to > set loop to 1, 5, negative values...). > - fluid_player_set_bpm seems to set the bpm always to 0, no matter > what bpm value I'm calling it with. This results in the first chord of > the midi file being played forever. My application hangs if I call > delete_fluid_player or fluid_player_join afterwards. > - fluid_player_set_midi_tempo shows the same behaviour.
For reference. The units in fluid_player_set_bpm() are beats per minute. In fluid_player_set_midi_tempo() the argument is given in microseconds per beat. The default values are BPM = 125, MIDI tempo = 480000. There may be a bug in the last function, where it calculates the deltatime value in milliseconds per tick, using the player->division value assigned from the loaded SMF header (division field). Can you compile FluidSynth in debug mode, and take a look to the log output? > - fludi_player_stop stops the midi player, but doesn't mute the > currently playing notes. If I call fluid_player_start afterwards, the > player doesn't output anything for exactly the amount of time it had > played my file until I called stop. Then, it continues playing the > file from the position I stopped it. > > Is this a bug? Or am I simply doing something awfully wrong? As David said, you've found several unimplemented and/or broken functions. Please, can you create tickets into the bug tracker? http://fluidsynth.resonance.org/trac/report Regards, Pedro _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org http://lists.nongnu.org/mailman/listinfo/fluid-dev