On Sat, Feb 7, 2009 at 11:25 AM, Bo Berglund <[email protected]> wrote:
>> Thanks for answering!
>> I am rather new to simulation but I have 10 years of gliding
experience.
>> No real powered flight experience though.
>
>Cool, there are a couple of gliders in flightgear, as well as the
>ability to tow gliders in multi-player...
Well one needs a good tow pilot then (with glider experience).
I would probably also want to install pedals in such a case, now I
only
have the twist of the joystick and that does not really match a
rudder
control via the feet for quick response during tow takeoff....
>> 1) Is there some place where users exchange flightgear joystick
>> definition files so I could get one already customized for my
>> not so uncommon joystick?
>
>All the good joystick drivers (definitions) I know of are already
in the
>flightgear base package. Once you get your definition done, post
the
>whole file here as a attachment and it might make it into the base
>package.
If I get something decent working I will post the xml file back.
BosseB
>Did you install the Logitech drivers for your Windows, or you're using
>the default MS joystick driver in 2k, XP or Vista ?
I have XP-Pro SP3 and I installed the drivers that came with the joystick.
>If the latter, install the latest version for your particular OS :
>it's a common problem with Logitech gamepads and joysticks running
>with default MS drivers.
>Just experienced a similar experience with a Logitech gamepad...
>
>Oh, just realized you're talking about the hat view : I have the
>same thing here, whatever driver I use, but I'd like to point out
>that it's intuitive in the default layout for external views. I
>suspect if you fix it for cockpit, you'll have trouble in external
>views.
Now that I have checked more carefully I have to change my earlier
statement about the view directions:
ALL hat directions are reversed!
And I am talking about looking out the window from the cockpit, are
there other vantage points to put oneself in????
>In other words : in internal views, down is up, up is down, left is
>left, right is right.
That is what I am seeing and it is kind of weird to do....
>in external views : down is down, up is up, left is left, right is
>right.
What are "external views"???
>Is this a behaviour seen by many ? How could it be fixed without
>bringing the problems to outside views ?
>I got used to it, so not much of a bother, and anyway, when I really
>want to do virtual 3d view/pseudo padlock, I use the mouse to be
>able to look up and back, etc.
>
>Cheers,
>Nic
BosseB
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