I solved the issue with the null object reference in CanvasLayout.  If
anyone cares..
Apparently if you have a custom class let's say MyShape that is going to be
created over and over again.  and in the constructor you assign

var fade:Fade = new Fade();

 this.setStyle('addedEffect',fade);

this.setStyle('removedEffect',fade);

Then when you go to remove multiple shapes, through a loop, this error will
come up.  I don't know why it comes up but it was coming up.

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