On Tue, 20 Mar 2012, Alexander Hansen wrote: >> XBGM# work with Mac OS X 10.3 (Panther) and Mac OS X 10.4 (Tiger). >> Install fink. >> (Update fink to unstable) >> Install mono 1.1.18 from fink or from the mono package. >> Install gtk+ 2.6.10 or upper and gtk-sharp2 2.4.3 or upper from fink. >> Download xbgm# from cvs or use the binary package. > Don't necessarily believe what arbitrary websites say about installing via > Fink. :-)
Well, given that I haven't found anything -else- that can do what I need (except perhaps Modio, and I have NO idea how I'd get that working on a mac without building from scratch, if that's even possible), I've gotta go with what I got. ;) >> The build portion appears to have executed just fine, but this >> 'mdassembler' fails and therefore halts the entire install from that >> point. I did some brief looking up online, and found that mscorlib.dll >> appears to be a critical part of .NET, which fink is meant to implement, >> but I have no idea how to address or fix this error. > > /usr/bin/mdassembler isn't installed as part of the system on 10.6, nor is it > installed by Fink. You're mixing a Fink build with a third-party (I'm > guessing newer) Mono installation. > > You might try "fink install monodoc" so that Fink's mdassembler takes > priority. ... that worked! It got past the problem with mdassembler, and finished the gtk-sharp2 install just fine! Thanks!! :) AND, this helps with the script, since as it turns out I have two Mono installs, one via fink, and one via direct that ended up in the /Library/Frameworks directory... my bad. Changing the paths has helped, to allow the program to start, but then I come across another problem.... > Without seeing the script, it's hard to say for sure what's going on. The startup script, modified (whereas before it referred to /usr/bin in places): -------------------------------------- #!/bin/sh export DYLIB_LIBRARY_PATH=/opt/local/lib:/sw/lib/:/sw/lib/mono/2.0 date export MONO_PATH=$MONO_PATH:/sw/lib/mono/gtk-sharp-2.0 /sw/bin/mono xbgmsharp.exe -------------------------------------- I changed the exported env. vars to now point to /sw 's mono libraries, which at least allowed the program to -start-. (I'm not sure what should replace /opt/local/lib, since that doesn't exist on my mac) In turn, I get: bash-3.2$ sh ./xbgmsharp.mac.sh : command not found line 3: date : command not found line 4: : command not found line 6: XBGM#0.9.1.0-26_devglade OSVersion: Unix 10.8.0.0 OSVersion.Platform: 128 OSVersion.Version: 10.8.0.0 Glade MyGui Init error: Path is empty And it just holds there at that point, not bringing up UI (started up from X11 xterm). So I think I may be missing an environment variable somewhere, or some other setup step that I can't think of right at the moment. Any suggestions? In any case, thanks for the help you've given so far! I really appreciate it! :) --- Philip Philip Moyer ---------------Qapla'------------ [email protected] "To boldly go where no one has gone before!"-Capt. J. L. Picard "Roads? Where we're going we don't NEED roads!"-Dr. E. L. Brown "If it can be dreamed, It can be done."- ReRob Mandeville "Someday we'll find it, the Rainbow Connection, The Lovers, ---------- The Dreamers, and Me."- Kermit The Frog ------------ ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Fink-beginners mailing list [email protected] List archive: http://news.gmane.org/gmane.os.apple.fink.beginners Subscription management: https://lists.sourceforge.net/lists/listinfo/fink-beginners
