On Wed, Mar 11, 2020 at 10:58 PM Soft Works <[email protected]> wrote:
>
> The submitted patch is far away from being complete.  I know it
> because I've already done a full implementation of D3D11
> support for QuickSync (but not yet submitted).
>

Do note that only supporting array-textures in d3d11va was an
intentional choice, and its unlikely that a patch that would vastly
increase the complexity in dealing with d3d11va by introducing an
alternate mode for only legacy hardware would likely not see much
agreement.

- Hendrik
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