On 10/25/19, Clément Bœsch <[email protected]> wrote: > On Fri, Oct 25, 2019 at 11:27:49AM +0200, Paul B Mahol wrote: >> Signed-off-by: Paul B Mahol <[email protected]> >> --- >> libavfilter/vf_lut3d.c | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/libavfilter/vf_lut3d.c b/libavfilter/vf_lut3d.c >> index 8ef1bb7385..edaf9a711e 100644 >> --- a/libavfilter/vf_lut3d.c >> +++ b/libavfilter/vf_lut3d.c >> @@ -55,7 +55,7 @@ struct rgbvec { >> >> /* 3D LUT don't often go up to level 32, but it is common to have a Hald >> CLUT >> * of 512x512 (64x64x64) */ >> -#define MAX_LEVEL 128 >> +#define MAX_LEVEL 256 >> > > Fine with me either way but do we actually need a hard limit anymore? >
Sane maximum does not hurt. > -- > Clément B. > _______________________________________________ > ffmpeg-devel mailing list > [email protected] > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > [email protected] with subject "unsubscribe". _______________________________________________ ffmpeg-devel mailing list [email protected] https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email [email protected] with subject "unsubscribe".
