On Tue, Apr 17, 2018 at 01:27:48AM +0200, Marton Balint wrote: > > > On Mon, 16 Apr 2018, Michael Niedermayer wrote: > > >Hi > > > >On Sat, Nov 04, 2017 at 06:28:58PM +0000, Marton Balint wrote: > >>ffmpeg | branch: master | Marton Balint <[email protected]> | Sat Oct 28 > >>22:46:08 2017 +0200| [415038f2bd321a3b41564d4e0c6c17d7a096c397] | > >>committer: Marton Balint > >> > >>ffplay: only use hardware accelerated SDL texture formats > > > >This breaks ffplay playing some files like: > >./ffplay fate-suite//cvid/catfight-cvid-pal8-partial.mov -noframedrop > > > >The output is completely black since this commit > > Seems like a bug in swscale (pal8 -> bgra conversion), the alpha is 0 > instead of 255.
the file seems to store alpha = 0
SDL seems to treat alpha=0 different between PAL8 and RGBA, or maybe iam
missing something
try this:
diff --git a/libavformat/qtpalette.c b/libavformat/qtpalette.c
index 666c6b7351..51a134d30a 100644
--- a/libavformat/qtpalette.c
+++ b/libavformat/qtpalette.c
@@ -104,6 +104,7 @@ int ff_get_qtpalette(int codec_id, AVIOContext *pb,
uint32_t *palette)
avio_r8(pb);
b = avio_r8(pb);
avio_r8(pb);
+ a = 0xFF;
palette[i] = (a << 24 ) | (r << 16) | (g << 8) | (b);
}
}
swscale does not introduce the alpha=0 its there before
[...]
--
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