Le 16/01/2018 à 17:42, wm4 a écrit :
On Tue, 16 Jan 2018 14:08:37 +0100
wm4 <[email protected]> wrote:

D3D11 has rather fine grained per texture format capabilities for
different uses that can be queried at runtime. Since we don't know at
the time av_hwdevice_get_hwframe_constraints() is called what the user
wants to do with this, we simply return all formats that have the most
basic support.
---
  libavutil/hwcontext_d3d11va.c | 33 +++++++++++++++++++++++++++++++++
  1 file changed, 33 insertions(+)

diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 2f97156a54..960883c9d8 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -120,6 +120,38 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
      s->staging_texture = NULL;
  }
+static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
+                                          const void *hwconfig,
+                                          AVHWFramesConstraints *constraints)
+{
+    AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
+    int nb_sw_formats = 0;
+    HRESULT hr;
+    int i;
+
+    constraints->valid_sw_formats = 
av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
+                                                    
sizeof(*constraints->valid_sw_formats));
+    if (!constraints->valid_sw_formats)
+        return AVERROR(ENOMEM);
+
+    for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
+        UINT format_support = 0;
+        hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, 
supported_formats[i].d3d_format, &format_support);
+        if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))

If you want to check the format can be used by the decoder, you should at least check for
D3D11_FORMAT_SUPPORT_DECODER_OUTPUT

+            constraints->valid_sw_formats[nb_sw_formats++] = 
supported_formats[i].pix_fmt;
+    }
+    constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
+
+    constraints->valid_hw_formats = av_malloc_array(2, 
sizeof(*constraints->valid_hw_formats));
+    if (!constraints->valid_hw_formats)
+        return AVERROR(ENOMEM);
+
+    constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
+    constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
+
+    return 0;
+}
+
  static void free_texture(void *opaque, uint8_t *data)
  {
      ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
@@ -576,6 +608,7 @@ const HWContextType ff_hwcontext_type_d3d11va = {
      .device_create        = d3d11va_device_create,
      .device_init          = d3d11va_device_init,
      .device_uninit        = d3d11va_device_uninit,
+    .frames_get_constraints = d3d11va_frames_get_constraints,
      .frames_init          = d3d11va_frames_init,
      .frames_uninit        = d3d11va_frames_uninit,
      .frames_get_buffer    = d3d11va_get_buffer,
Received a casual OK from atomnuker on IRC - pushed.
_______________________________________________
ffmpeg-devel mailing list
[email protected]
http://ffmpeg.org/mailman/listinfo/ffmpeg-devel

_______________________________________________
ffmpeg-devel mailing list
[email protected]
http://ffmpeg.org/mailman/listinfo/ffmpeg-devel

Reply via email to