On Tue, Aug 15, 2017 at 11:57:18PM +0530, Sanchit Sinha wrote: > On Tue, Aug 15, 2017 at 4:46 PM, Paul B Mahol <[email protected]> wrote: > > > Hi, > > > > subject of patch file is wrong. > > > > Why is code for rotation so limited? One should be able to rotate by > > all 3 directions at once. > > _______________________________________________ > > ffmpeg-devel mailing list > > [email protected] > > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > > > > [...]
> +/*Matrix for scaling options*/
> +static const struct {
> + float matrix[4][1];
> +} scaler_matrix[]= {
> + [N3D]={
> + .matrix={
> + {1},
> + {1},
> + {1},
> + {1},
> + },
> + },
> + [SN3D]={
> + .matrix={
> + {sqrt(2*floor(sqrt(0))+1)},
> + {sqrt(2*floor(sqrt(1))+1)},
> + {sqrt(2*floor(sqrt(2))+1)},
> + {sqrt(2*floor(sqrt(3))+1)},
> + },
> + },
> + [FURMUL]={
> + .matrix={
> + {sqrt(2)},
> + {sqrt(3)},
> + {sqrt(3)},
> + {sqrt(3)},
> + },
> + },
> +};
fails to build:
src/libavfilter/af_ambisonic.c:225:14: error: initializer element is not a
compile-time constant
{sqrt(2*floor(sqrt(0))+1)},
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
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