also fixes a deadlock found by Денис Кулаков <[email protected]>
---
libavcodec/dxva2.c | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index 2cf57ad..f68df86 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -158,9 +158,15 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx,
AVFrame *frame,
ff_dxva2_get_surface(frame),
NULL);
#endif
- if (hr == E_PENDING)
- av_usleep(2000);
- } while (hr == E_PENDING && ++runs < 50);
+ if (hr != E_PENDING || ++runs > 50)
+ break;
+#if CONFIG_D3D11VA
+ if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
+ if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
+ ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
+#endif
+ av_usleep(2000);
+ } while(1);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%lx\n", hr);
--
2.8.2
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