PR #23846 opened by ffmpeg-devel
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/23846
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/23846.patch

**Backport:** https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/23742

D3D12VA fully trusts the return value of 
ff_d3d12va_get_suitable_max_bitstream_size(), which just returns 
av_image_get_buffer_size(frames_ctx->sw_format, avctx->coded_width, 
avctx->coded_height, 1).
No size checking was done.
So a file specifically crafted to bust that limit is able to overflow that 
buffer.
At least I wasn't able to find any size checking done anywhere, so this is what 
this series adds.

This was originally found by depthfirst, but only the instance the first commit 
fixes.
When I looked into it more, I found the same issue in all other d3d12va 
decoders, as well as the other instance inside of the AV1 one.


>From 8ec4057ef11b072eff6288ea7df0e2bdd11d7f62 Mon Sep 17 00:00:00 2001
From: Timo Rothenpieler <[email protected]>
Date: Thu, 9 Jul 2026 00:50:32 +0200
Subject: [PATCH] avcodec/d3d12va_vp9: check size of frame bitstream against
 available buffer size

(cherry picked from commit a633df56a455ffb75cd97af784cb1f2d2ec2bca9)
---
 libavcodec/d3d12va_vp9.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/libavcodec/d3d12va_vp9.c b/libavcodec/d3d12va_vp9.c
index 6f1f933fdd..f224044279 100644
--- a/libavcodec/d3d12va_vp9.c
+++ b/libavcodec/d3d12va_vp9.c
@@ -88,12 +88,18 @@ static int d3d12va_vp9_decode_slice(AVCodecContext *avctx, 
const uint8_t *buffer
 
 static int update_input_arguments(AVCodecContext *avctx, 
D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
 {
+    D3D12VADecodeContext    *ctx     = D3D12VA_DECODE_CONTEXT(avctx);
     const VP9SharedContext  *h       = avctx->priv_data;
     VP9DecodePictureContext *ctx_pic = 
h->frames[CUR_FRAME].hwaccel_picture_private;
 
     void *mapped_data;
     D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args;
 
+    if (ctx_pic->slice.SliceBytesInBuffer > ctx->bitstream_size) {
+        av_log(avctx, AV_LOG_ERROR, "Input frame bitstream size exceeds 
internal buffer!\n");
+        return AVERROR(EINVAL);
+    }
+
     if (FAILED(ID3D12Resource_Map(buffer, 0, NULL, &mapped_data))) {
         av_log(avctx, AV_LOG_ERROR, "Failed to map D3D12 Buffer resource!\n");
         return AVERROR(EINVAL);
-- 
2.52.0

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