NVIDIA's support for it is a disaster.
Of no benefit to other vendors.
NVIDIA are working on fixing it, but it may take time.
---
libavutil/hwcontext_vulkan.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/libavutil/hwcontext_vulkan.c b/libavutil/hwcontext_vulkan.c
index 894bc3dae1..5a9b995eb9 100644
--- a/libavutil/hwcontext_vulkan.c
+++ b/libavutil/hwcontext_vulkan.c
@@ -613,7 +613,6 @@ static const VulkanOptExtension optional_device_exts[] = {
{ VK_KHR_COOPERATIVE_MATRIX_EXTENSION_NAME,
FF_VK_EXT_COOP_MATRIX },
{ VK_EXT_SHADER_OBJECT_EXTENSION_NAME,
FF_VK_EXT_SHADER_OBJECT },
{ VK_KHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME,
FF_VK_EXT_SUBGROUP_ROTATE },
- { VK_EXT_HOST_IMAGE_COPY_EXTENSION_NAME,
FF_VK_EXT_HOST_IMAGE_COPY },
#ifdef VK_KHR_shader_expect_assume
{ VK_KHR_SHADER_EXPECT_ASSUME_EXTENSION_NAME,
FF_VK_EXT_EXPECT_ASSUME },
#endif
--
2.49.0.395.g12beb8f557c
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