From: IndecisiveTurtle <[email protected]>
Prevents compiler from mistaking it as a string
Also makes passing it to the GPU in a buffer easier
---
libavcodec/vc2enc_common.c | 2 +-
libavcodec/vc2enc_common.h | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/libavcodec/vc2enc_common.c b/libavcodec/vc2enc_common.c
index 56a6e99c58..deb3ff7042 100644
--- a/libavcodec/vc2enc_common.c
+++ b/libavcodec/vc2enc_common.c
@@ -308,7 +308,7 @@ static const uint8_t vc2_qm_flat_tab[][4] = {
{ 0, 0, 0, 0}
};
-void ff_vc2_init_quant_matrix(VC2EncContext *s, uint8_t
quant[MAX_DWT_LEVELS][4])
+void ff_vc2_init_quant_matrix(VC2EncContext *s, int quant[MAX_DWT_LEVELS][4])
{
int level, orientation;
diff --git a/libavcodec/vc2enc_common.h b/libavcodec/vc2enc_common.h
index 5e3da5743b..4bb960509a 100644
--- a/libavcodec/vc2enc_common.h
+++ b/libavcodec/vc2enc_common.h
@@ -94,7 +94,7 @@ typedef struct VC2EncContext {
int profile;
/* Quantization matrix */
- uint8_t quant[MAX_DWT_LEVELS][4];
+ int quant[MAX_DWT_LEVELS][4];
int custom_quant_matrix;
/* Division LUT */
@@ -160,7 +160,7 @@ void ff_vc2_write_frame_header(VC2EncContext *s);
void ff_vc2_write_sequence_end(VC2EncContext *s);
-void ff_vc2_init_quant_matrix(VC2EncContext *s, uint8_t
quant[MAX_DWT_LEVELS][4]);
+void ff_vc2_init_quant_matrix(VC2EncContext *s, int quant[MAX_DWT_LEVELS][4]);
void ff_vc2_encode_frame(VC2EncContext *s,
void(*encode_slices)(VC2EncContext*));
--
2.49.0
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