On Tue, 28 Jul 2015, Michael Niedermayer wrote:
From: Michael Niedermayer <[email protected]>
Fixes some files from Ticket679
This also changes subtitles to 4:2:0 matching the output format and thus
simplifying the blend code.
This restricts placement to the chroma sample resolution though, speak up
if you consider this a problem, say so, the code could be changed to use
YUV444 for subtitles and scaling them down while blending, this would be
slower though.
The current code only uses a single swscale context and reinitializes it
as needed, this could be changed as well if needed
Signed-off-by: Michael Niedermayer <[email protected]>
---
ffplay.c | 284 ++++++++++++++++----------------------------------------------
1 file changed, 71 insertions(+), 213 deletions(-)
[...]
@@ -2348,14 +2176,41 @@ static int subtitle_thread(void *arg)
for (i = 0; i < sp->sub.num_rects; i++)
{
- for (j = 0; j < sp->sub.rects[i]->nb_colors; j++)
- {
- RGBA_IN(r, g, b, a,
(uint32_t*)sp->sub.rects[i]->pict.data[1] + j);
- y = RGB_TO_Y_CCIR(r, g, b);
- u = RGB_TO_U_CCIR(r, g, b, 0);
- v = RGB_TO_V_CCIR(r, g, b, 0);
- YUVA_OUT((uint32_t*)sp->sub.rects[i]->pict.data[1] + j, y,
u, v, a);
+ int in_w = sp->sub.rects[i]->w;
+ int in_h = sp->sub.rects[i]->h;
+ int subw = is->subdec.avctx->width ? is->subdec.avctx->width :
is->viddec_width;
+ int subh = is->subdec.avctx->height ? is->subdec.avctx->height :
is->viddec_height;
+ int out_w = in_w * is->viddec_width / subw;
+ int out_h = in_h * is->viddec_height / subh;
You should check for zero viddec_width/height here. E.g.:
out_w = is->viddec_width ? in_w * is->viddec_width / subw : in_w;
out_h = is->viddec_height ? in_h * is->viddec_height / subh : in_h;
Otherwise LGTM.
Thanks,
Marton
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