Hi, >From: ffmpeg-devel <[email protected]> On Behalf Of Renan >Lavarec via ffmpeg-devel >Sent: Monday, April 8, 2024 11:27 PM >To: [email protected] >Cc: Renan Lavarec <[email protected]> >Subject: [FFmpeg-devel] [PATCH] avutil/hwcontext_d3d12va: wait the texture is >used before to free it. > >From: Renan Lavarec 124602499+rlavarec- >[email protected]<mailto:124602499+rlavarec- >[email protected]> >Date: Mon, 8 Apr 2024 14:38:10 +0200 >Subject: [PATCH] avutil/hwcontext_d3d12va: wait the texture is used inside the >GPU before to free it. > >fix: ID3D12Resource2::<final-release>: CORRUPTION: An ID3D12Resource >object (0x00000222D58B5450:'Unnamed Object') is referenced by GPU >operations in-flight on Command Queue (0x00000222EEC87090:'Unnamed >ID3D12CommandQueue Object'). > It is not safe to final-release objects that may have GPU operations > pending. >This can result in application instability. [ EXECUTION ERROR #921: >OBJECT_DELETED_WHILE_STILL_IN_USE] >--- >libavutil/hwcontext_d3d12va.c | 3 +++ >1 file changed, 3 insertions(+) > >diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c >index cfc016315d..621a79d257 100644 >--- a/libavutil/hwcontext_d3d12va.c >+++ b/libavutil/hwcontext_d3d12va.c >@@ -220,6 +220,9 @@ static void free_texture(void *opaque, uint8_t *data) >{ > AVD3D12VAFrame *frame = (AVD3D12VAFrame *)data; > >+ // Wait texture to be available >+ d3d12va_fence_completion(&frame->sync_ctx); >+ > D3D12_OBJECT_RELEASE(frame->texture); > D3D12_OBJECT_RELEASE(frame->sync_ctx.fence); > if (frame->sync_ctx.event) >-- >2.44.0.windows.1
At what scenario will this happen? I think decoder should be responsible for the completion of the CommandQueue before releasing the buffer pool. And that's what d3d12va_decode has already done in uninit call. Thanks. -Tong _______________________________________________ ffmpeg-devel mailing list [email protected] https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email [email protected] with subject "unsubscribe".
