Oct 30, 2023, 17:05 by [email protected]: > From: Zhao Zhili <[email protected]> > > Add vulkan renderer via libplacebo. > > Simple usage: > $ ffplay -hwaccel vulkan foo.mp4 > > Use cuda to vulkan map: > $ ffplay -hwaccel cuda foo.mp4 > > Create vulkan instance by libplacebo, and enable debug: > $ ffplay -hwaccel vulkan \ > -vulkan_params create_by_placebo=1:debug=1 foo.mp4 > --- > v5: > 1. add vulkan_params option. > 2. vulkan instance can be create by hwcontext or libplacebo. > > v4: add more optional extensions > v3: shared vulkan instance between libplacebo and hwcontext >
You did it the other way. Instead of creating a device through libplacebo, just create a Vulkan device via the hwcontext, and use it for libplacebo. _______________________________________________ ffmpeg-devel mailing list [email protected] https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email [email protected] with subject "unsubscribe".
