On Tue, 30 May 2023 03:58:54 +0200 Marvin Scholz <[email protected]> wrote: > +static const char transition_fade[] = { > + C(0, void transition(int idx, ivec2 pos, float progress) > ) > + C(0, { > ) > + C(1, vec4 a = texture(a_images[idx], pos); > ) > + C(1, vec4 b = texture(b_images[idx], pos); > ) > + C(1, imageStore(output_images[idx], pos, mix(b, a, progress)); > ) > + C(0, } > ) > +};
This seems inverted compared to logic in vf_xfade. _______________________________________________ ffmpeg-devel mailing list [email protected] https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email [email protected] with subject "unsubscribe".
