On Tue, Jun 21, 2022 at 10:46 PM Niklas Haas <[email protected]> wrote: > > From: Niklas Haas <[email protected]> > > GL and Metal cache the state at time of texture creation. GLES2 and > Direct3D 11 use the state at time of the render copy call. > > So the only way we can get the correct behavior consistently is by > making sure the state is set for both the upload *and* the draw call. > This probably isn't our bug to fix (upstream should make itself behave > consistently and also document its functions), but as it stands, > `ffplay` is misrendering BT.709 as BT.601 on my stock Linux system, and > that leaves a bad taste in my mouth. > > Signed-off-by: Niklas Haas <[email protected]> > ---
Moves the color space setting earlier, as well as clears the state in case of an additional failure exit case with upload. LGTM. Jan _______________________________________________ ffmpeg-devel mailing list [email protected] https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email [email protected] with subject "unsubscribe".
