Am So., 21. Feb. 2021 um 14:12 Uhr schrieb Paul B Mahol <[email protected]>:
>
> On Sun, Feb 21, 2021 at 2:10 PM Carl Eugen Hoyos <[email protected]> wrote:
>
> > Am So., 21. Feb. 2021 um 12:35 Uhr schrieb Paul B Mahol <[email protected]
> > >:
> > >
> > > Because there is not point in it.
> > > Number of frames should always be probed.
> >
> > It is neither necessary nor useful to probe it.
> > Both is immediately obvious:
> > You already check 48 bits, ruling out one possible value
> > for 32bit does not improve this detection.
> > The value is not needed for correct decoding.
>
> NAK, This is final decision. Give up.

> Make something more useful.

I do consider this useful:
Nobody will ever look at this code again except
if another developer uses it as blueprint for a
bad probe function.
And that is apart from the question how unlikely
it is that a game exists where the imx files do not
store the number of frames.

Why can't you concentrate on things I know
nothing about and let me do the boring stuff?

Carl Eugen
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