Am So., 21. Feb. 2021 um 14:12 Uhr schrieb Paul B Mahol <[email protected]>: > > On Sun, Feb 21, 2021 at 2:10 PM Carl Eugen Hoyos <[email protected]> wrote: > > > Am So., 21. Feb. 2021 um 12:35 Uhr schrieb Paul B Mahol <[email protected] > > >: > > > > > > Because there is not point in it. > > > Number of frames should always be probed. > > > > It is neither necessary nor useful to probe it. > > Both is immediately obvious: > > You already check 48 bits, ruling out one possible value > > for 32bit does not improve this detection. > > The value is not needed for correct decoding. > > NAK, This is final decision. Give up.
> Make something more useful. I do consider this useful: Nobody will ever look at this code again except if another developer uses it as blueprint for a bad probe function. And that is apart from the question how unlikely it is that a game exists where the imx files do not store the number of frames. Why can't you concentrate on things I know nothing about and let me do the boring stuff? Carl Eugen _______________________________________________ ffmpeg-devel mailing list [email protected] https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email [email protected] with subject "unsubscribe".
