As we get a new set of objects each frame anyway, we
do not gain anything by keeping the modifier constant.
This helps with capturing when switching your setup a
bit, e.g. from ingame to desktop or from X11 to wayland.
---
libavdevice/kmsgrab.c | 7 -------
1 file changed, 7 deletions(-)
diff --git a/libavdevice/kmsgrab.c b/libavdevice/kmsgrab.c
index b740a32171..94e32b9cae 100644
--- a/libavdevice/kmsgrab.c
+++ b/libavdevice/kmsgrab.c
@@ -176,13 +176,6 @@ static int kmsgrab_get_fb2(AVFormatContext *avctx,
err = AVERROR(EIO);
goto fail;
}
- if (fb->modifier != ctx->drm_format_modifier) {
- av_log(avctx, AV_LOG_ERROR, "Plane %"PRIu32" framebuffer "
- "format modifier changed: now %"PRIx64".\n",
- ctx->plane_id, fb->modifier);
- err = AVERROR(EIO);
- goto fail;
- }
if (fb->width != ctx->width || fb->height != ctx->height) {
av_log(avctx, AV_LOG_ERROR, "Plane %"PRIu32" framebuffer "
"dimensions changed: now %"PRIu32"x%"PRIu32".\n",
--
2.29.2
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