Hi. Certainly I didn't give much detail, I only want to know if anyone else has 
been having issues (As I compile from git I assume that there can be issues 
sometimes so I think that this mail list could be a good place for ask about). 

I'm using opengl, in a i7 laptop with intel+nvidia (nouveau). I compile E 
directly from git, this issue began 2-3 days ago, when I update the system. 
Currently my E version is 0.24.99.24339, Kernel 5.9.11, Efl also from git, 
commit b59b60502122b505d20e91ed4dbddcee3abc9ce5, and Xorg 1.20.8

The first thing that caught my attention was that pager wasn't rendering my 
desktop background, only the windows (i can attach a image showing the lack of 
the desktop background image at pager). Perhaps an evas related problem?

Also I can attach meson_options from both enlightenment and efl if that helps 
or any other thing/test/whatever

p.s. Wow, rasterman? Let me say I'm  amazed, I admire your work since my first 
contact with E16, 20 years ago aprox. Great job.


=== In soft we trust ===

29 de noviembre de 2020 13:44, "Carsten Haitzler" <[email protected]> 
escribió:

> On Sun, 29 Nov 2020 11:09:30 +0000 juanma1980--- via enlightenment-users
> <[email protected]> said:
> 
>> Hi all. I'm from Valencia (Spain) and a long time E and slackware user.
>> Recently I've faced a problem with pager module that is spending cpu as
>> there's no morning on earth. I've two options: buy a nuclear reactor to power
>> my computer or subscribe to this list and ask if anyone has this problem too.
>> p.s. english it's not my native language, apologies for the mistakes.
> 
> that isn't very detailed or useful.... the pager just renders a scaled down
> copy of all your windows - the way it works (well it plus evas) is just 
> windows
> that update will be re-drawn plus some small space around (rounded up to
> tiles). pager will not be updating anything unlesss something on screen is.
> rendering updates does involve sampling quite a reasonable amount of memory 
> for
> the pixmap sources. if you are using gpu (gl) then it should manage this
> without any trouble at all. But given hos GPUs work it's not much of a cost to
> keep "smooth scaling of window content" on and it looks far better. If you are
> software compositing, then "smooth scaling of window content" under composite
> settings -> rendering will be a lot more expensive. it makes the cpu sample 
> the
> entire source window content and calculate a full super-sampled downscaled
> version. if you start e with software rendering in the wizard, smooth scaling 
> is
> off by default.
> 
> first - are you using software or gl? believe it or not i and man other users
> i have heard from have accidentally switched to software and didn't notice for
> days, weeks or even months, then they have some performance bottlenecks in 
> some
> places, notice a lot of cpu being used by enlightenment and find they are not
> using GL. so it's happened even to me. second - if you can't use gl... try
> turning off smooth scaling under composite settings -> rendering
> 
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> Carsten Haitzler - [email protected]


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