On Sun, 9 Oct 2016 17:58:05 -0700 Eric <[email protected]> said:

> On 10/09/2016 04:22 PM, Carsten Haitzler (The Rasterman) wrote:
> > On Sun, 9 Oct 2016 13:24:34 -0700 Eric <[email protected]> said:
> >
> >> On 10/08/2016 05:06 PM, Carsten Haitzler (The Rasterman) wrote:
> >>> On Sat, 8 Oct 2016 09:59:27 -0700 Eric <[email protected]> said:
> >>>
> >>>> On 10/08/2016 02:33 AM, Simon Lees wrote:
> >>>>>
> >>>>>
> >>>>> On 10/08/2016 06:25 PM, Eric wrote:
> >>>>
> >>>>>>>
> >>>>>>
> >>>>>> Thank you Simon,
> >>>>>>
> >>>>>> I was able to get it working using the repository.  I did find out that
> >>>>>> the problem was with the new NVIDIA driver that I have to choose
> >>>>>> software rendering instead of OpenGL.  With OpenGL I just get the mouse
> >>>>>> cursor icon displaying with nothing else.  Using software rendering
> >>>>>> makes my desktop a little sluggish on this machine.
> >>>>>>
> >>>>>> I am going to see if I can role back the NVIDIA update somehow.  My
> >>>>>> google search has not led me with the right info on how to do that yet
> >>>>>> on openSUSE.
> >>>>>>
> >>>>>> Eric Meddleton
> >>>>>>
> >>>>>
> >>>>> Updates should remain available, so if you go to yast search for NVIDIA
> >>>>> in the software manager, there should be a version tab that you can use
> >>>>> to roll back.
> >>>>>
> >>>>>
> >>>>
> >>>> Unfortunately, the previous version for NVIDIA is not available in yast,
> >>>> just the version I have installed and the i586 version.  (But that is
> >>>> getting into openSUSE territory and not really applicable to e-users
> >>>> discussion.)
> >>>>
> >>>> Now that I remember, I had a similar situation on a different machine
> >>>> with Arch linux a year or so ago.  That machine had a NVIDIA GeForce
> >>>> GTX570 card.  I have just lived with the software rendering on that
> >>>> machine without any noticeable difference maybe due to it having an
> >>>> intel i7 processor.  No updates on NVIDIA or enlightenment and the ELF
> >>>> libraries  has helped  since then and the downgrade would have meant
> >>>> also downgrading the kernel so I just let it go.  It may just need to be
> >>>> re-installed to get it all sorted out and I just have not wanted to try
> >>>> that yet. :-)
> >>>>
> >>>> The machine in question now only has an AMD Athlon(tm) 64 X2 Dual Core
> >>>> Processor 5600+ and is getting a little old.  I will try updating
> >>>> openSUSE to the next version to see how that goes.
> >>>>
> >>>> Thank you very much for your help.
> >>>
> >>> hmmm i wonder if it's the shader cache? try
> >>>
> >>> rm -rf ~/.cache/evas*
> >>>
> >>>
> >>
> >> Wow,
> >>
> >> This was what was wrong with my Arch linux install all along.  I deleted
> >> the .cache files and now I have openGL working again on that system.
> >>
> >> Thank you very much,
> >>
> >> Eric Meddleton
> >
> > interesting. what gpu/driver? we use the string info from the gl driver
> > (vendor, renderer and version), and this should lead to a different file in
> > in the cache directory if these strings change. also we use the efl version
> > there too. so any upgrade of efl will result in a new shader cache being
> > generated as will any change from the driver. we kind of expect the gl
> > driver to change its renderer/vendor/version strings should anything change
> > in the driver that would affect the binary shaders we cache. if the driver
> > doesn't do this i'd be inclined to file a bug report with the driver
> > author/maintainer as i really don't know of another mechanism to know that
> > the cached binary shaders are still usable. the efl version changes because
> > we may change shaders between versions (the source) so this should handle
> > that. the only case that will possibly be an issue is "during development"
> > when we are working on git master
> > - if a shader changes indeed our version will not have changed and you want
> > to nuke the shader cache manually. this is only relevant for developers or
> > those tracking git master. we are geared to producing a clean release so
> > things can be a bit dirty during development.
> >
> > for example here are some of the files in 2 of my shader caches locally:
> >
> >  8:13AM ~ > ls ~/.cache/evas_gl_common_caches
> > total 24K
> > 4.0K 'NVIDIA Corporation::4.5.0 NVIDIA 367.35::GeForce GTX
> > 970PCIeSSE2::v-1.18.0::binary_shader.eet' 4.0K 'NVIDIA Corporation::4.5.0
> > NVIDIA 367.35::GeForce GTX 970PCIeSSE2::v-1.18.0::surface_cap.eet' 4.0K
> > 'NVIDIA Corporation::4.5.0 NVIDIA 367.35::GeForce GTX
> > 970PCIeSSE2::v-1.18.99::binary_shader.eet' 4.0K 'NVIDIA Corporation::4.5.0
> > NVIDIA 367.35::GeForce GTX 970PCIeSSE2::v-1.18.99::surface_cap.eet' 4.0K
> > 'NVIDIA Corporation::4.5.0 NVIDIA 370.28::GeForce GTX
> > 970PCIeSSE2::v-1.18.99::binary_shader.eet' 4.0K 'NVIDIA Corporation::4.5.0
> > NVIDIA 370.28::GeForce GTX 970PCIeSSE2::v-1.18.99::surface_cap.eet'
> >
> > @  8:20AM ~ > ls ~/.cache/evas_gl_common_caches
> >
> > total 52K
> > 4.0K 'Intel Open Source Technology Center::3.0 Mesa 11.0.5::Mesa DRI Intel
> > (R) Haswell Mobile ::v-1.16.99::surface_cap.eet' 4.0K 'Intel Open Source
> > Technology Center::3.0 Mesa 11.1.1::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.17.0::binary_shader.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 11.1.1::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.17.99::binary_shader.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 11.1.2::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.17.99::binary_shader.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 11.1.2::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.17.99::surface_cap.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 11.2.2::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.17.99::binary_shader.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 11.2.2::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.18.0::binary_shader.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 11.2.2::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.18.0::surface_cap.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 12.0.1::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.18.0::binary_shader.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 12.0.1::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.18.0::surface_cap.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 12.0.1::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.18.99::binary_shader.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 12.0.1::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.18.99::surface_cap.eet' 4.0K 'Intel Open Source Technology
> > Center::3.0 Mesa 12.0.3::Mesa DRI Intel(R) Haswell
> > Mobile ::v-1.18.99::binary_shader.eet'
> >
> > the ::'s are the delimiters between string fields used. we do sanitize the
> > strings coming from the driver strings and remove the / char if there. :)
> > we could remove more, but haven't seen a need to yet.
> >
> > also note - these caches exist for good reasons. compiling shaders is not
> > that cheap if you have to do it every time your process starts. also
> > querying surface info isn't that cheap either, s that is why we cache it as
> > its far cheaper to load and decompress a pre compiled etc. shader than it
> > is to recompile them.
> >
> 
> I am using the NVIDIA GeForce GTX-570 card.  It is a PCIe/SSE2 type. 
> The driver is NVIDIA version 370.28 using the arch linux repositories.
> 
> The version seems a little weird after looking at NVIDIA's website as 
> they show the latest version at 367.44 unless I am looking at it wrong.
> 
> Now I just have two files in my ~/.cache/evas_gl_common_caches 
> directory.  They are:
> 
> NVIDIA Corporaton::4.5.0 NVIDIA 370.28::GeForce GTX 
> 570PCleSSE2::v-1.18.0::binary_shader.eet
> and
> 
> NVIDIA Corporaton::4.5.0 NVIDIA 370.28::GeForce GTX 
> 570PCleSSE2::v-1.18.0::surface_cap.eet
> 
> I don't remember what the old files were but there was about 6 - 8 files 
> with some as old as June 2016 if I remember correctly.
> 
> Kind regards,
> 
> Eric Meddleton

very very odd. nvidia version their strings pretty well, as does mesa... i
really am not sure why this would be a problem? hmmm.


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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