> >>> Kudos for the warp 10 engine ! :)
> >>
> >> What's that "warp 10 engine" ??
> >
> > A alien technology coming from startrek ;-) More seriously, we had
> > neglected to optimize XPM loading when someone use a palette with
> > more
> > than 256 colors (who right in his mind can be using XPM ? Oh, yeah,
> > Freedesktop standard :"( ). We also detected at the same time some
> > miss behavior regarding cache handling of image in E. Both were
> > fixed
> > and you get your speed from an alien space ship. But really nobody
> > sane in his mine should ever use XPM. I recommend you hunt the file
> > down in your file system, convert them to something sane (like png)
> > and change all reference to it.
> 
> Ahhh... so is life:
> 

There are plenty of .xpm files in the openSUSE gnome-icons package(s). I don't 
know if I can do anything about that, or if I want to.
What I do know is that my Saturday build is just plain faster on all 
transitions.

Taking a look at the e-devel list (since timeline is down again), I bumped into 
the warp 10 engine expression. Seeing as the time coincided with my huge speed 
gain, I can only presume that somehow this affected my setup and gave me a huge 
speed boost on the things I mentioned. It may also have been irrelevant, maybe 
my laptop overclocked itself, or maybe it's just my imagination, as I don't 
have any benchmarks to show and truth be told, right now it doesn't feel any 
different :/

On the Star trek side, you can look it up on youtube, and most likely catch the 
relevant episodes / parts of episodes :)




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