On Tue, 06 Mar 2012 04:09:45 +0100 Michael Heerdegen <[email protected]>
said:

> Daniel Juyung Seo <[email protected]> writes:
> 
> > >> Ok, I guess I had to change "~/.e/e/config/standard/e.cfg".  But it
> > >> seems to be compiled.  How can it be done?
> > >
> > > eet
> >
> > (decode e.cfg to e.src)
> > $ eet -d e.cfg config e.src
> >
> > (modify/save it)
> > $ vi e.src
> >
> > (encode e.src into e.cfg)
> > $ eet -e e.cfg config e.src 1
> 
> Ok, that looks good, thanks (I had to install the package "libeet-bin"
> in Debian to install the eet binary, btw).
> 
> This was my original question
> 
> > Is it possible to achieve that the mouse wheel on the title bar of a
> > window moves that window to the previous/next virtual desktop?  No
> > action context of "To next desktop"/ "To previous desktop" works for
> > me.  I thought "Border" would do it, but that establishes the binding
> > for the whole window including contents.
> 
> So, now I see this in e.src:
> 
>         group "E_Config_Binding_Wheel" struct {
>             value "context" int: 2;
>             value "direction" int: 0;
>             value "z" int: 1;
>             value "modifiers" int: 2;
>             value "any_mod" uchar: 0;
>             value "action" string: "window_desk_move_by";
>             value "params" string: "1 0";
>         }
>         group "E_Config_Binding_Wheel" struct {
>             value "context" int: 2;
>             value "direction" int: 0;
>             value "z" int: -1;
>             value "modifiers" int: 2;
>             value "any_mod" uchar: 0;
>             value "action" string: "window_desk_move_by";
>             value "params" string: "-1 0";
>         }
> 
> 
> which reflect my bindings of Control + Mouse-wheel on a window to move to
> other desktops.
> 
> Are these the right structs to modify to limit the impact to the window
> titles, or do I have to replace it with something different?
> 
> (Sorry to ask so many dumb questions.  Please tell me if there is any
> documentation I missed.)

there is no documentation :) this stuff isnt meant to be played with except for
developers and hard-core nerds. those ppl can read the source. :) you want the
signal bindings. mouse bindings already have a gui.

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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