On Fri, 10 Feb 2012 22:53:45 -0200 Gustavo Sverzut Barbieri
<[email protected]> wrote:

> On Fri, Feb 10, 2012 at 7:59 PM,  <[email protected]> wrote:
> > Hello all,
> >
> > before jumping ahead with the problems I am having, I would first
> > like to say what I am up to. For an embedded device (full hd
> > mediaplayer) I am using the ketlaer project
> > (http://ketlaer.sourceforge.net) as a base. Starting from there I
> > have been able to cross-compile a whole lot of libraries (e.g.
> > Qt4.7.4 without too many problems and almost the whole bunch of efl
> > libraries).
> >
> > I am planning on getting enna (http://enna.geexbox.org) to work on
> > my device (based on realtek 1073 chipset - mips32 little endian).
> > Since DirectFB is one of the few possibilities for output, I was
> > delighted to see that Evas had DirectFB support; this meant that I
> > should be able to build enna.
> > Default media center application on these devices is closed source
> > and lacks some easy-to-include features for some time now.
> >
> > So I started searching, building, compiling, testing, ...
> >
> > DirectFB was no problem (v1.2.9 at this moment), all the
> > DFB-examples (except one or two examples) run without any problems
> > and produce the expected output on screen.
> >
> > Next, I have built al the required libraries needed to be able to
> > build enna, this included a lot of the efl.
> >
> > After this was finished, I first decided to build some examples,
> > starting with the evas-examples. They compiled without problems,
> > but I keep getting the error below (before it quits, DFB is
> > initialized, because I see a 'maiden DFB screen' as output).
> 
> DirectFB engine is not maintained anymore and it will be removed soon,
> when Evas is merged into a single source package with other EFL, or at
> least when we start to rework Evas internals.
> 
> Sorry, it happens because it's painful to keep these things around
> when nobody steps up as maintainer... and DFB has a huge history of
> it. It was created and then when it was almost to be removed I needed
> it for a project, then I revamped most of its code... but no need to
> maintain it for me anymore, nobody else stepped as maintainer and it's
> likely going away.
> 
> The good thing is that most of newer hardware is OpenGL2.0 compliant,
> and with Wayland evolution one day we may expect embedded to settle on
> this combination :-)

On the other hand, plain FB is still supported and not going away any
time soon.  I use it in an embedded project, works fine on my tiny 486
system.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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