On Fri, 26 Aug 2011 23:10:37 +0200 Ingvaldur Sigurjonsson
<[email protected]> said:

> I totally understand your frustration over amd's propritary drivers 
> (fglrx,...) and cant do nothing more than sending you some virtual 
> sympathy hugs.
> 
> I've regularly been trying new versions of the fglrx because I'm 
> optimistic that they fix all known issues in every release. I know 
> better now after having thought about my previous experience, your 
> answer and by digging through several bug-reports wrg shaders (see [1] 
> and [2]). I guess the AMD driver developers are forced to focus on 
> Windows driver and only get to throw some rest bits to the Linux 
> counterpart on their free time, atleast I get that impression.
> 
> So I removed the 11.8 fglrx and reinstalled mesa-libGL (Fedora 15), 
> rebootet, and again chose Engine=OpenGL in settings. Voila ! E17 works 
> like a charm.

from what you say here.. it smells like mesa (gallium) drivers now work with
radeon properly (they didnt when i had the radeon based rigs in the past).
could you put something here about getting it to work? ...

http://trac.enlightenment.org/e/wiki/CompositeManager

> glxinfo gives me this:
> OpenGL vendor string: X.Org
> OpenGL renderer string: Gallium 0.4 on AMD RS880
> OpenGL version string: 2.1 Mesa 7.11
> OpenGL shading language version string: 1.20
> 
> Dont know if the shading lang. version is high enough for Evas, but the 
> current speed and effects are more than enough for me and my desktop.

if evas is working at all you almost certainly have it doing enough. it may be
that your driver has software fallbacks for fragment shaders, but i doubt it as
its so expensive, so it's almost definitely working fine.

> I even downloaded, built and tried the 'piglit'-testsuite, but they 
> failed both in the sanity tests. The test when run with fglrx looked 
> much worse than when running on Gallium/Mesa/radeon thingy, it looked 
> all greek to me so I just opened me a beer.
> 
> Would that be an option for you/E-folks, to use piglit to determine if 
> it's worth any effort to make E/Evas run on fgrlx. I.e. when the basic 
> shader tests wont pass in piglit, then you can just continue ignoring fglrx.

well we have our own test suites - expedite for evas, and then compositing
itself requires you actually composite to test. the bugs you see may vary
wildly. :)

> The ultimate goal would be to have a functioning driver for the 
> underlying hardware which provides hardware acc. to the degree its built 
> for. At least I would be happy for that but I guess that will have to 
> stay on my wishlist.
> 
> Regards
> - Ingi
> 
> [1] http://bugs.winehq.org/show_bug.cgi?id=7411
> [2] http://www.amdzone.com/phpbb3/viewtopic.php?f=508&t=138540
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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The only unified storage solution that offers unified management 
Up to 160% more powerful than alternatives and 25% more efficient. 
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