On Fri, Aug 19, 2011 at 2:48 AM, Carsten Haitzler <[email protected]> wrote:
> On Thu, 18 Aug 2011 16:56:39 -0700 Won J Jeon <[email protected]> said:
>
> the opengl engine - gl_x11. there is only one flavor of it (for opengl inside
> x11). the gl engine is complete (as complete as the software (generic,
> 32bit) core). the gl engine supports desktop opengl2.0+ and opengl-es2.0. it
> requires a GLSL supporting gpu.

Wouldn't it work also with SDL OpenGL backend ? I never tried.

>> Dear Carsten,
>>
>> Thanks for your response. When you say "gl engine", what does it really
>> mean?
>> Could you explain what features are already running inside the engine and
>> what features haven't implemented yet?
>>
>> Regards,
>> Won
>>
>> On Thu, Aug 18, 2011 at 4:14 PM, Carsten Haitzler 
>> <[email protected]>wrote:
>>
>> > On Thu, 18 Aug 2011 11:29:42 -0700 Won J Jeon <[email protected]> said:
>> >
>> > > Hello,
>> > >
>> > > Does Evas GL support framebuffer rendering on the screen on x86? I tested
>> > my
>> > > code but it doesn't seem to work correctly. Could any one let me know the
>> > > current status or limitations of Evas GL?
>> >
>> > works with gl engine only.
>> >
>> >
>> > --
>> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
>> > The Rasterman (Carsten Haitzler)    [email protected]
>> >
>> >
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>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    [email protected]
>
>
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-- 
Cedric BAIL

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