On Fri, 3 Dec 2010 14:06:02 +0100 Karl Sinn <[email protected]> said:

> Am Freitag, 3. Dezember 2010, 13:59:57 schrieb Cedric BAIL:
> > On Fri, Dec 3, 2010 at 1:54 PM, Karl Sinn <[email protected]> wrote:
> > >> >> With that hardware, only the software X11 one will be usefull. That
> > >> >> all what you need.
> > >> > 
> > >> > so the others are all hardware dependent?
> > >> 
> > >> Depends :-) Some are, like OpenGL, some are not like SDL or DirectFB.
> > >> But if you don't know what it is and why you will need them, in that
> > >> case they are not usefull.
> > > 
> > > In any way, while using one of them: can I make the computer faster?
> > 
> > As I say, for EEE hardware the fastest and more usable one is the
> > software x11 backend. The GPU provided in EEE are really highly
> > limited with poor driver (and will perform 10 times slower than
> > software). I am using the software backend with an EEE 701, and it
> > work perfectly fine. You have no alternativ way to be faster, but in
> > my experience, it make my netbook more than usable. I can do
> > everything I need on it.
> 
> thank you
> Karl

as cedric said. "it depends". e17 itself (the wm) ONLY allows software-x11.
it's the only reliable engine that has all the features needed for e in
general. e17's compositor module (comp) allows a choice between gl and
software. gl is only a good choice if you have good driver support and a good
gpu. here it works fine on my nvidia drviers and cards and intel gm45 laptop.
radeon is broken last i checked (i suspect drive3r bugs), and fglrx works
reliably only if you disable texture-from-pixmap. so opengl (for compositing)
really depends if your hw and driver are "up to it". this is fine for oem's who
can ensure this is the case (it all works fine on opengl-es2 too on embedded
soc's - nvidia tegra2 worked out of the box with gl+texture from pixmap for
compositing and client apps in x11. works fine on the s5pc110 soc's i have here
too - but the oem (samsung) has ensured the drivers are solid. yes - i work
there).


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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