Looks awesome! Well done. :)
I can sense a lot my time getting spent soon playing this.


Also.... it has the one thing I keep seeing in every app that doesnt
make sense anymore... the Floppy disk icon for save. You can google
'save icon floppy disk' to listen to dozens of people rant about it,
so I shall spare you all.


On 16 March 2010 01:45, Gustavo Sverzut Barbieri
<[email protected]> wrote:
> FYI, this is a nice addition to our environment :-)
>
>
> ---------- Forwarded message ----------
> From: Raoul Hecky <[email protected]>
> Date: Mon, Mar 15, 2010 at 1:56 PM
> Subject: [E-devel] [ANN] eskiss
> To: e <[email protected]>
>
>
> Hi all,
>
> I'm willing to announce Eskiss, a small game written using efl. It's a physics
> game like "Crayon Physics" or "Numpty Physics".
> It's a game where you can draw some object on the screen, and using the
> physics you need to move a ball from one point to another.
>
> The game has 12 levels to play for now, and a level editor is available to
> create your own levels. Feel free to send me some good one, I will add them.
>
> Better than a long text here is a video showing the game in action:
>
> http://www.calaos.fr/pub/video/eskiss.ogv
>
> The game is using Chipmunk as the physics library. It's a small 2D rigid body
> library written in C.
>
> Eskiss is available on the E svn in the misc folder and just need evas, edje
> and chipmunk. It heavily uses the new map feature from evas to enable rotation
> on objects.
>
> The game is working, but has probably some bugs, please report.
>
> Have fun !
>
> --
> ------------------------
> Raoul Hecky
> Calaos
>
>
>
> ------------------------------------------------------------------------------
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>
>
> --
> Gustavo Sverzut Barbieri
> http://profusion.mobi embedded systems
> --------------------------------------
> MSN: [email protected]
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202
>
> ------------------------------------------------------------------------------
> Download Intel&#174; Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
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>

------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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