?? I have no idea if voxels are rendered directly by the GFX, but
what I know is that I have a 3D matrix containing voxels, each of
them being defined as cubes (corners and else), and that I render the
whole volume - That is what I mean ;-) (picture joinned is a 3D
volume on which I can interact)
In addition, I'm doing some segmentation of 3D objects using CUDA
(from Nvidia), thus directly through the GPU and I have no prob with
that.
Furthermore raycasting takes into account each voxels to finally
render a 3D shape based on the density of its voxels intensity ....
to me, this is rendering voxels ! Beyond that I dunno my friend ;-)
Flo.
On 6-Nov-07, at 9:30 PM, Gustavo Sverzut Barbieri wrote:
On Nov 6, 2007 10:51 PM, Flo <[EMAIL PROTECTED]> wrote:
Thanks for the hints.
I will provide the E-mailing list with my code/hacks or else as soon
as I have something working.
By 3D, I mean 3D as in OpenGL object made of voxels, not 3D desktop
like XGL/compiz or whatever the new things are which, anyways, I
don't use ;-)
Voxels? AFAIU, voxels are 3d pixels, could be represented as a cube,
but AFAIK gfx cards don't handle voxels directly... at least they
didn't when I did my voxel visualization tool at university 2-3 years
ago :-)
--
Gustavo Sverzut Barbieri
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Jabber: [EMAIL PROTECTED]
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ICQ#: 17249123
Skype: gsbarbieri
Mobile: +55 (81) 9927 0010
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