Reposted from the edevelop forum, as no-one biting there ...
I have some backgrounds that have animations that are triggered by mouse
events. How do I prevent a program from interrupting another program?
For example if the user causes a mouse event, and then another one, how
do I stop the 2nd mouse event from clobbering the 1st one, so that the
animation continues playing and doesn't jump back to the start?
Small code clip:
program
{
name: "logo_animate";
signal: "mouse,in";
source: "logo";
action: STATE_SET "default" 0.0;
transition: LINEAR 6.0;
target: "logo";
}
So, can I block any further signals from being fired while the program
is running? Or set a flag and check it before running? Or something?
Dan
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