On Fri, 7 Oct 2005 11:13:48 +0200 Andreas Volz <[EMAIL PROTECTED]> babbled:

> Am Fri, 7 Oct 2005 12:25:13 +0900 schrieb Carsten Haitzler (The
> Rasterman):
> 
> > > is there a OpenGL output possible with EFL or edje. I don't mean the
> > > EFL (or edje) widgets itself. More a OpenGL widget that is part of
> > > the edje or EFL window. And is it possible to draw the EFL widgets
> > > or edje stuff in an OpenGL context.
> > 
> > everything is possible with enough code. :)
> 
> I expected this answer ;-)
> 
> > > So please tell me something about the cooperation of edje/EWL and
> > > OpenGL. Perhaps there's a example code somewhere?
> > 
> > there is none. you will have to do it yourself. (for example use the
> > evas buffer engine to render to a buffer and keep uploading it to a
> > texture to display on a texture) and create and manage a gl window
> > and gl context yourself.
> 
> Ok, this is very much work only to display some OpenGL stuff. Currently
> I've no time for this and also I've not much experience with managing
> my own gl context. Is this similar like doing this in a plain X window?
> This is explained very good in a opengl book I lend at my university
> before. (OpenGL Programming for the X Window System - Mark J. Kilgard ).

yes - it's not dissimilar to doing it yourslef in a x window. in fact it is
exactly that :)

> But is OpenGL widget support planed for future development?

currently it isn't - we're nowehere near ready for such things.

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多                              [EMAIL PROTECTED]
Tokyo, Japan (東京 日本)


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