On Sun, 09 May 2004 10:45:17 +0930 Samuel Nicholas
<[EMAIL PROTECTED]> babbled:
> opengl support in the EFL i mean how much is there? can i potentially
> make games using it?,
> are all the rendering functions of opengl able to work fine in
> conjunction with EFL?
> is here anything i should be concerned about?
what kind of games? 3d? if so - why are you using efl? what beyond timer, main
loop, ipc and event input will efl provide? evas has multiple display engines,
opengl is one of them (be warned - can be buggy and is still experimental - if
the bugs are opengl or evas we don't often know).
evas is 2d and thats it - so dont expect 3d games from it, BUT if you are making
traditional 2d "scrolly/sprite" games its perfect for it.
--
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The Rasterman (Carsten Haitzler) [EMAIL PROTECTED]
熊耳 - 車君 (数田) [EMAIL PROTECTED]
Tokyo, Japan (東京 日本)
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