devilhorns pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=077261689db5f50ea1cc686067ca0aa0c36cdd88
commit 077261689db5f50ea1cc686067ca0aa0c36cdd88 Author: Chris Michael <[email protected]> Date: Mon Dec 1 10:29:53 2014 -0500 evas-gl: Fix improper #ifdef check Summary: We should be using #ifdef here, not #if @fix Signed-off-by: Chris Michael <[email protected]> --- src/modules/evas/engines/gl_common/evas_gl_3d.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c b/src/modules/evas/engines/gl_common/evas_gl_3d.c index fea918e..7df3244 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c @@ -437,7 +437,7 @@ e3d_drawable_new(int w, int h, int alpha, GLenum depth_format, GLenum stencil_fo glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); -#if GL_GLES +#ifdef GL_GLES if (depth_format == GL_DEPTH_STENCIL_OES) { glGenTextures(1, &depth_stencil_buf); --
