> Can you explain more about evas backend? Very appreciated.

the display memory that you want is the content of the window. As Evas can 
run on Unix, Windows, Mac OS X, framebuffer, etc... That pointer depends a 
lot on the OS on which Evas runs.

> I am studying on integrating evas with different render engine and display
> system.
> As you say, if a render enginer already provides some API for developer to
> operate canvas (such as cario

do you mean 'cairo' ? If so, there were an evas engine which used cairo as 
surface rendering.

> and skia),

http://code.google.com/p/skia/  <-- that one ? If it's also a vector based 
api, why not using cairo ? And it's C++ :/

Vincent

> it is possible to write a wrapper
> to integrate the _Evas structure and the canvas object provided by the
> render engine. Is my concept right?
> any advice is very appreciated.
>
> whtuhtc
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