On Thu, 8 Mar 2018 10:11:52 +0100 Vincent Torri <[email protected]> said:

> On Thu, Mar 8, 2018 at 9:55 AM, Carsten Haitzler <[email protected]> wrote:
> > On Mon, 5 Mar 2018 00:42:14 +0100 Knapp <[email protected]> said:
> >
> >> I am researching a project to make a new WWW; WWW2. It would be completely
> >> non-backwards compatible with WWW.
> >> So a few questions.
> >>
> >> Would your libraries be good for this, noting that I want to make Apple, MS
> >> and Linux WWW2 Browsers as the first step?
> >>
> >> What sort of support to you provide for 3d? Could a 3d game be made with
> >> your libraires? How about 3d glasses support? I see the future WWW2 as
> >> having a strong 3d and 2d support as well as smartphone and tablet support
> >> built in.
> >>
> >> Thanks for any support you can give!
> >
> > ther'es evas gl api that exposes a gl rendering api. see the elm glview
> > widget and examples in elementary_test.
> >
> > there is also a whole evas_3d object with a full scene graph inside. someone
> > has actually made games with it before. a battleship game i think? the
> > problem is gl wont really work well on windows. :/
> 
> Except if we use the Angle library. It coudl be easy to add a win32 gl engine.
> 
> raster : you told me that, first, you need to clean it (too many
> copy/paste in the gl engines iirc)

it does need cleaning indeed.

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
Carsten Haitzler - [email protected]


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