Hi Hans, On Fri, Sep 07, 2018 at 03:13:19PM +0200, Hans Verkuil wrote: > On 09/07/2018 12:24 AM, Paul Kocialkowski wrote: > > From: Paul Kocialkowski <[email protected]> > > > > This introduces the Cedrus VPU driver that supports the VPU found in > > Allwinner SoCs, also known as Video Engine. It is implemented through > > a V4L2 M2M decoder device and a media device (used for media requests). > > So far, it only supports MPEG-2 decoding. > > > > Since this VPU is stateless, synchronization with media requests is > > required in order to ensure consistency between frame headers that > > contain metadata about the frame to process and the raw slice data that > > is used to generate the frame. > > > > This driver was made possible thanks to the long-standing effort > > carried out by the linux-sunxi community in the interest of reverse > > engineering, documenting and implementing support for the Allwinner VPU. > > > > Signed-off-by: Paul Kocialkowski <[email protected]> > > Acked-by: Maxime Ripard <[email protected]> > > One high-level comment: > > Can you add a TODO file for this staging driver? This can be done in > a follow-up patch. > > It should contain what needs to be done to get this out of staging: > > - Request API needs to stabilize > - Userspace support for stateless codecs must be created
On that particular note, as part of the effort to develop the driver,
we've also developped two userspace components:
- v4l2-request-test, that has a bunch of sample frames for various
codecs and will rely solely on the kernel request api (and DRM for
the display part) to test and bringup a particular driver
https://github.com/bootlin/v4l2-request-test
- libva-v4l2-request, that is a libva implementation using the
request API
https://github.com/bootlin/libva-v4l2-request
Did you have something else in mind?
Maxime
--
Maxime Ripard, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com
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