http://bugs.freedesktop.org/show_bug.cgi?id=27402
Summary: [r300g] Earth textures in celestia are partially
corrupted in all rendering paths
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: [email protected]
ReportedBy: [email protected]
The Earth textures on the band between "daytime" and "nighttime" are corrupt,
in all 3 of the Basic, Multi-texture and OpenGL vertex program rendering paths.
(They're gone completely in the OpenGL 2.0 rendering path, but that's a
separate bug entirely.)
This is a new bug, which has appeared at around the time of this commit:
commit 3623202834e9ca1073a4aa66f72f584812fb14df
Author: Corbin Simpson <[email protected]>
Date: Tue Mar 30 10:43:51 2010 -0700
r300/compiler: Unbreak DDX/DDY.
Fixes progs/glsl/deriv.
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