http://bugs.freedesktop.org/show_bug.cgi?id=25916
Summary: floating point texture coordinates inverted
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: [email protected]
ReportedBy: [email protected]
All floating point textures seem to get their coordinates inverted. I don't
know if this is a generic mesa bug or something specific to r600 as swrast
doesn't support float textures yet. Works fine with fglrx though.
I've confirmed the issue by using the exact same program and just switching
between a GL_RGBA16F_ARB and a GL_RGBA texture. The first gets both the s and t
coordinate inverted and the second works fine.
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