http://bugs.freedesktop.org/show_bug.cgi?id=25483





--- Comment #9 from Jesús Guerrero <[email protected]>  2009-12-11 06:48:46 PST 
---
The game is a 32 bit x86 binary blob, yes. There's absolutely no way to get it
in another format and I completely forgot about that while testing this. I
simply assumed that if it was working and I could see the 3d scenes then
everything should be on its place (specially, since this is a single k8 cpu,
not a multicore monster).

My OS is Gentoo x86_64, and the only dri file from mesa for r600 is this one:

  $ equery f mesa|grep 600
  /usr/lib64/dri/r600_dri.so

So I guess I might really be missing the 32 bits piece here. However, is that
really the only thing or do I need something else? I don't understand either
why is the game running at all without the mesa driver that matches its
bitness, but surely there's an easy explanation for that.

So, do you think that the missing 32 bits r600_dri.so could be the root of this
problem?


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